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Desert Cliff - Unreal Engine Realtime Render

This is the artwork that I made a few months ago. High poly stone have I created in ZBrush, then I compose and render using the Unreal Engine. Baking normal maps, Cavity and AmbientOcclusion using x'Normal and Quixel NDO.

Desert Cliff 01 - Day

Desert Cliff 01 - Day

Desert Cliff 02 - Day

Desert Cliff 02 - Day

Desert Cliff 03 - Day

Desert Cliff 03 - Day

Desert Cliff 01 - Night

Desert Cliff 01 - Night

Desert Cliff 02 - Night

Desert Cliff 02 - Night

Desert Cliff 03 - Night

Desert Cliff 03 - Night

Desert Cliff 04 - Night

Desert Cliff 04 - Night

Desert Cliff - zBrush sculpting

Desert Cliff - zBrush sculpting