This is the artwork that I made a few months ago. High poly stone have I created in ZBrush, then I compose and render using the Unreal Engine. Baking normal maps, Cavity and AmbientOcclusion using x'Normal and Quixel NDO.
Desert Cliff 01 - Day
Desert Cliff 02 - Day
Desert Cliff 03 - Day
Desert Cliff 01 - Night
Desert Cliff 02 - Night
Desert Cliff 03 - Night
Desert Cliff 04 - Night
Desert Cliff - zBrush sculpting